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PULZAAR - The Arm Pulzaar is the arm counter for the core Lihp.
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The Core version is included in the download -Credits: Unit: TADD, modified by WillyTheSquid, Build Picture: TRO Last but not least, the balancing has been improved somewhat. Furthermore, the UH 'fake missile' script has been added, and the radars stop spinning when turned off. The models have been cleaned up and made to look more like the OTA carriers. GOLEM - The mini carriers, originally by TADD, have been inproved by WillyTheSquid.
Weapon: MacCraig, zwzsg, TheRegisteredOne, and StonedWolf Model: zwzsg Texturing: Tro and Maestro, Builpics: zwzsg and TheRegisteredOne.
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Also, some third party units may be frozen for a full minute upon touching them. Note that to render them more effective, they have been tweaked to happily run into obstacle, which may cause some pathfinding problem when the obstacle isn't clearable. Once activated, they'll stay activated for 5 hours. They are built in the advanced vehicle plant, and are actived by force attacking the ground. They don't deal any damage to live units, but can clear out graveyards and forests with ease. One for the Arm, and one for the Core, these two bulldozers are great for clearing up all those annoying trees and wreckages. Credits: Lord Master zwzsg Amendments by TRO
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# Requires Core Contingency and the 500-unit patch to operate # Units can fire weapons while crossing span # Built from Arm and Core hovercraft plants # Allows land units (vehicles and Kbots) to cross water, or other obstructions (Dragon's Teeth, etc) MDB (Mobile Deployable Bridge) - Is mounted on a hovercraft chassis Credits: Zodius: model TheRegisteredOne: texture zwzsg: script by simply choosing TRUE or FALSE in the first lines of the scripts. For instance you can toggle autoconnecting, trails of explosions, etc. I added many #define to easily change the behavior of the gate, the unitlimit, the animation speed, etc. While in TA the kawoosh is always oriented south, in Spring it is oriented toward the grabbed unit or the gate linked to. Spring doesn't handle yardmaps, so the gate is impassable, so the script pushes the unit back and forth. In Spring scripts can't use units ID to determine ownerships, so all players units can use all players gates. You have to click within the red radius, on a clear post, and may have to retry a few times before the dialing starts. However, there's a few changes in Spring: If you don't want enemy units to pop out of your own gate, remember to close the iris with the on/off button. Well, in short, make sure all your gates stay clear if you want them to work.Įnemy units cannot teleport from your gate, but can teleport to your gate. Also, having something stuck in the "sent" buffer will jam not only the sending of the entry gate but the exiting of the exit gate as well, as the exit script of the exit gate will be waiting for the unit to be transmitted. There are two "stargate buffers" per gate, one for sent unit, one for received unit. If there is something that blocks a gate, then units are held in the "stargate buffer" until the gate is cleared. If for whatever reason the teleportation fails, then the unit reappears at the entry gate. After a couple seconds they reappear at the exit gate. Otherwise, it can connect to the gate with the angle closest to the direction clicked. If a gate is near the point clicked, then it connects to that gate. The out of range cursor should not be paid attention at. That must be done manually, with the attack button: If unitlimit is higher, gates won't work for some playersĮach gate must select an exit gate to be connected to. Important: make sure you have UnitLimit=500 inside your totala.ini STARGATE - Stargate unit for Total Annihilation and Spring It can be downloaded from our downloads section.
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If you wish to install more than 1 unit/mod/tc to your Total Annihilation directory, please run Conflict Crusher after each download.
Some units require additional files, please, for the love of god, read the readme files inside the download or the descriptions on this page. To install these units, drop the ufo/hpi files inside your total annihilation directory. Total Annihilation: Cataclysm - units, maps, and more.